Notice: The title given to this article is incorrect due to technical limitations. The correct title is “The Great VSP/WASTE Saga, Character Bios.”

Table of Contents

Auspex Turmalis

NameAuspex Turmalis
PositionLeader of TAC Staff
Main ArmamentC-10 Rifle
Additional Armament/EquipmentPsi Blades
Vehicle/ShipTAC Staff Arbiter
Leadership Ability10
Strength8
Piloting Skill9
Computer Skill9
First AppearancePart I
PersonalityBeing the creator of the entire Antioch Universe, Auspex is revered by Good and Bad Guys alike. As such, he is the ultimate leader of the Good Guys...and prime enemy and target of the Bad Guys. And while he sometimes uses his esteemed status do things his way, he usually just melds with the rest of the group as “one of the guys”.
Part IDriven by a personal vendetta against TGF, Auspex joined Rockwell in the fatal duel with TGF and Bakjak, and saw Rockwell, his “greatest creation”, killed. He immediately sought out the VSP for their assistance in getting Rockwell back, fighting with them until Rockwell was safe and sound after the climactic showdown in the evil Mason Wheeler clone’s fortress, where Auspex took out Stuart, the “fake Auspex”, personally.
Part IIAs part of his quest to control Earth and undo A3, Broker made the capturing of Auspex and the TAC staff one of his first acts, but they escaped to help the VSP and WASTE. Auspex helped lead the retaking of the VSP Headquarters and then piloted his arbiter in the final space battle at Broker’s moon fortress. And then, of course, he led the successful effort to get Rockwell back.
Final NotesAuspex is a very capable leader, and is always ready to help the VSP and their friends, especially when his “greatest creation” is at risk.

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Codebreaker

NameCodebreaker
PositionCo-Leader of the VSP
Main ArmamentC-10 Rifle, Gauss Rifle
Additional Armament/EquipmentDesert Eagle pistol; Psi Blades; Laptop
Vehicle/ShipPossePlane (when there is one), PosseMobile
Leadership Ability10
Strength7
Piloting Skill9
Computer Skill9
First AppearancePart I
PersonalityThough he is merely a co-leader of the VSP, “CB” is very assertive and often tries (successfully) to take charge of the situation and lead his allies to victory.
Part ICodebreaker led the VSP and their allies through the entirety of Part I (though power was somewhat shared with Auspex when he joined the group). Though he may have bumbled a few times along the way, his leadership brought the Posse to victory and Rockwell to salvation.
Part IIIn Part II, Codebreaker oftentimes led both the VSP and WASTE. He was the first to notice something amiss in the A2 Prologue and he assembled the two teams to find out what had happened to the missing Rockwell, effectively starting Part II. After playing a part in rescuing the TAC Staff and Mason Wheeler, CB was one of Wheeler’s companions when Mason broke into Broker’s main base, assuring Broker’s defeat and then blowing up the base. He then participated in the saving of Rockwell and afterwards became one of the main players in the effort to find and rescue Mason Wheeler.
Final NotesCodebreaker is an excellent leader and strategist, but sometimes he can get a bit too overconfident and end up in a jam.

Classic Quotes:


Codebreaker: “...dead. Yeah, we know.” —to the dying Bob after the VSP mortally wounded him in Part I’s showdown (Part I)

Lambda Corps

NameLambda Corps
PositionCo-Leader of the VSP
Main ArmamentGauss Rifle
Additional Armament/EquipmentDesert Eagle pistol
Vehicle/ShipPossePlane (when there is one), PosseMobile
Leadership Ability8
Strength8
Piloting Skill8
Computer Skill7
First AppearancePart I
PersonalityBeing less forward than Codebreaker, Lambda is often content to let his co-leader take charge and offer advice when CB runs out of answers. He has a quick wit and helps keep the Posse’s chins up when times are tough.
Part ILambda was a key figure in rescuing Rockwell in the original saga, sticking with the rest of the Posse and coming up with answers when Codebreaker had none (such as how to get out of locked rooms through grates rather than doors). He showed off his piloting skills when pursuing Bakjak in a wraith, and his fighting skills when helping to take down Bob in the final fight.
Part IILC played a big role in Part II, helping pilot the Hyperion and then the DragonSlayer and assisting Wheeler in his assault on Broker’s main base. His ideas helped the Good Guys overcome a large group of enemy forces in Broker’s space platform and later defeat Broker himself in his BattleMech. Lambda was a bit more trusting of Mason’s ideas during the assault; he is silently one of Mason’s biggest supporters and is very interested in getting him back.
Final NotesThough CB usually gets all the credit when the Posse does something great, Lambda is more often then not the one that came up with the idea that made that great thing happen.

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Dark_T_Zeratul

NameDark T Zeratul
PositionLeader of WASTE
Main ArmamentWarp Blades
Additional Armament/EquipmentDesert Eagle pistol; Ragnarok sword
Vehicle/Shipnone
Leadership Ability9
Strength10
Piloting Skill8
Computer Skill7
First AppearancePart I
PersonalityZeratul hides his emotions very well...except for rage. He is rather serious most of the time—even stoic—but he gets true joy from WASTEing his enemies and from simple comradeship with his fellow WASTErs and their allies in the VSP and elsewhere.
Part ITeaming up with the VSP early in the original saga, Zeratul stuck with them right to the end, slaying Pyro in a one-on-one duel. He mostly stayed in the background during Part I, but he when he did pipe up, he always has useful ideas to add...or serious WASTEing to do. (His early joining makes him the longest-running Good Guy in the Saga outside of the VSP.)
Part IIBetween Parts I and II, Zeratul and Seawolf formed WASTE, which was an invaluable help to the VSP when Rockwell needed saving again. Zeratul joined Wheeler in his personal attack on Broker’s base, gaining the sword Ragnarok and then enhanced Illumina warp blades along the way. He came to truly appreciate Wheeler during their final assault on Broker, and therefore Zeratul became one of the people most concerned with finding him after Part II.
Final NotesAn expert warrior, leader, and interrogator, Zeratul is always happy to lend his talents in battle. He likes nothing more than having his enemies “feel his wrath” (and his blades).

Classic Quotes:

Seawolf

NameSeawolf
PositionSecond-In-Command of WASTE
Main ArmamentCustomized Gauss Rifle
Additional Armament/EquipmentDesert Eagle pistol
Vehicle/ShipModified Battlecruiser Hyperion
Leadership Ability9
Strength9
Piloting Skill10
Computer Skill8
First AppearancePart I
PersonalitySeawolf is capable of great compassion, courage, and rage, all of which have proven invaluable to his allies. His biggest weakness is his overconfidence in his friends, even when they are blatantly wrong. But in that also lies one of his greatest strengths: his fierce loyalty to protect those that he cares about.
Part ISeawolf was late in joining up with the VSP in the original saga, but played a crucial role in tracking down and destroying the infested clone of his friend Mason Wheeler, and he fired the killing shots into the evil clone himself.
Part IISeawolf took on a much larger role in Part II, transporting the heroes in his ship, the Hyperion, wherever they needed to go and/or fight. He helped lead the retaking of the VSP Headquarters and then convinced everyone to go assist Wheeler in the final assault on Broker. He was one of the three heroes that then went into the Antioch Universe to save Rockwell, an he spearheaded the rescue effort of his friend Mason Wheeler afterwards.
Final NotesSeawolf is a fine leader and an excellent pilot, but a bit overconfident at times, both in himself and in others.

Classic Quotes:

Mason Wheeler

NameMason Wheeler
PositionGood Guy
Main ArmamentGauss Rifle; “Sleeper” Infantry Gear
Additional Armament/EquipmentFlamethrowers
Vehicle/ShipProto-Cruiser DragonSlayer
Leadership Ability7
Strength7
Piloting Skill9
Computer Skill10
First AppearancePart I (briefly)
PersonalityMason is the epitome of the good guy with a nasty streak just barely being kept in check. While there is no doubt of his loyalty to his friends and his sincere desire to see the Bad Guys defeated, Mason truly hates Mason Rockwell, and that bitter hatred has left a dark side growing in Wheeler that briefly emerged when he killed Rockwell off at the start of Part II and was embodied in his almost-evil Narrator clone.
Part IWheeler came into the fold after the VSP defeated his evil, infested clone in Part I. He was around for the partying, but little else.
Part IIJust six weeks after Part I, Mason succumbed to his hatred for Rockwell and created the Crossover to destroy him, kicking off Part II. He was captured by Broker shortly afterwards, but then rescued by the VSP and WASTE. Seeking to undo his grievous mistake and redeem himself to his friends, he took a small team comprised of the two groups’ leaders in the DragonSlayer to Broker’s base, where he selflessly stranded both himself and Kurt Broker into the Antioch Universe. After Rockwell was rescued, the VSP and WASTE turned their attention towards getting Wheeler back, setting up Part III....
Final NotesMason is a decent leader and warrior, but his true skills are in front of a keyboard or the controls of a ship, especially the DragonSlayer.

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Bakjak

NameBakjak
PositionBad Guy
Main Armament“Big Gun” (Talon Grenade Launcher), C-10 Rifle
Additional Armament/EquipmentPsi Blades; Staff of Magius
Vehicle/Shipnone
Leadership Ability7
Strength9
Piloting Skill8
Computer Skill8
First AppearancePart I
PersonalityMoney and power are what Bakjak strives after. He’s not really evil, it’s just that being a Bad Guy seems so much more rewarding in those two areas....
Part IIn the original saga, Bakjak was a chief enemy of the VSP, but rarely more than a henchman, first of TGF and then of the infested Wheeler clone. He quickly built up a reputation of being tough to defeat, though Auspex did kill him in battle, only for Bakjak to be collaterally brought back when the Good Guys went back in time to save Rockwell. It was though that Bakjak was left deserted on a tropical island by the Narrator, but that turned out to merely be a Bakjak clone.
Part IIBakjak originally sought out Wheeler after sensing Rockwell’s death, but was instead forced at gunpoint to work again as a servant, this time of Broker. While he did serve Broker well, with his successful capturing of the TAC Staff being his crowning achievement, Bakjak decided he’d had enough of working for someone else...he wanted to call his own shots. He blasted his way out of Broker’s base and took over the VSP Headquarters, then left it in the hands of TGF and The Banned Ones while he struck back at Broker. He briefly assisted the VSP and WASTE in their assault before betraying them and fleeing Broker’s station, vowing to strike back at them next.
Final NotesIn truth, Bakjak hates the VSP and their allies less than he lets on. He even has a grudging respect for them, though he would never admit it. Again, his work as a Bad Guy has been so much more enjoyable and fruitful, at least so far.

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TGF

NameTGF
PositionBad Guy; Leader of the Banned Ones
Main ArmamentCustomized C-10 Rifle
Additional Armament/EquipmentPsi Blades
Vehicle/Shipnone
Leadership Ability8
Strength8
Piloting Skill8
Computer Skill7
First AppearancePart I
PersonalityWhereas his on-again, off-again counterpart Bakjak is driven by greed, TGF is driven by pure hatred. He loves power and money just fine too, but it’s his loathing of Rockwell and the VSP and their friends that drives him forward.
Part ITGF has long been an enemy of the VSP. He was, for a time, the primary foe of the VSP in Part I of the Saga, managing to actually kill Rockwell in battle. But the heroes went back in time and foiled TGF’s plans, and he was soon gone to plot his revenge.
Part IIIn Part II, TGF joined up with Bakjak to get back at the heroes, but was forced to work with Broker. He served his new boss well, but fled when the VSP and WASTE invaded Broker’s base and went to the VSP Headquarters, which his buddy Bakjak handed over to him and The Banned Ones. The VSP and WASTE managed to drive them back out, but TGF and a couple others escaped. TGF loathes the VSP and their friends, and is sure to pop back up to fight them again.
Final NotesTGF has been beaten time and again by the Good Guys, but he has always been lucky enough to survive their encounters and has sworn to not rest until he is victorious...or his luck finally runs out.

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